﻿# coding: utf-8

class __TextDefine:
    # Application
    APP_NAME = u'Model Editor'
        
    # Common Controls
    BUTTON_OK = u'OK'
    BUTTON_CANCEL = u'Cancel'
    BUTTON_APPLY = u'Apply'
    BUTTON_BROWSE = u'Browse'
            
    # Main menu
    MENU_FILE = 'File(&F)'
    MENU_FILE_NEW_MODEL = u'New Model(&N)...'
    MENU_FILE_LOAD_MODEL = u'Load Model(&L)...'
    MENU_FILE_SAVE_MODEL = u'Save Model(&S)'
    MENU_FILE_SAVE_MODEL_AS = u'Save Model As(&A)...'
    MENU_FILE_GLOBAL_SETTING = u'Global Setting...\tCtrl+Z'
    MENU_FILE_EXIT = u'Exit(&X)'
    
    MENU_VIEW = u'View(&V)'
    MENU_VIEW_MODEL = u'Model View(&E)'
    MENU_VIEW_BROWSE = u'Browse'
    MENU_VIEW_MESH = u'Mesh(&M)'
    MENU_VIEW_ANIMATION = u'Animation(&A)'
    MENU_VIEW_PYTHON_SHELL = u'Python Shell(&P)'
    
    MENU_HELP = u'Help(&H)'
    MENU_HELP_TOPICS = u'Topics(&T)'
    MENU_HELP_ABOUT = u'About(&A)...'
    
    # Panels
    PANEL_MODEL = u'Model View'
    
    PANEL_BROWSE = u'Model Browse'
    WORKING_DIRECTORY = u'Working Directory'
    
    PANEL_MESH = u'Mesh'
    GENERAL_MESH_INFO = u'General Mesh Information'
    VERTEX_COUNT = u'Vertex Count: %d'
    FACE_COUNT = u'Face Count: %d'
    SUB_MESH_COUNT = u'Sub Mesh Count: %d'
    BONE_COUNT = u'Bone Count: %d'
    FRAME_COUNT = u'Frame Count: %d'
    SUB_MESH_LIST = u'Sub Mesh List'
    SUB_MESH_FILE_PATH = u'Sub Mesh File'
    
    PANEL_ANIMATION = u'Animation'
    ANIMATION_LIST = u'Animation List'
    ANIMATION_NAME = u'Animation Name'
    
    PANEL_PYTHON_SHELL = u'Python Shell'
    
    # Error
    ERROR_TITLE = u'Error'
    ERROR_OPEN_MODEL_FAILED = u'Open model [%s] failed'
    ERROR_NEW_MODEL_FAILED = u'New model failed'
    
    # Dialog
    DIALOG_GLOBAL_SETTING = u'Global Setting'
    

    

__builtins__['TD'] = __TextDefine

